Please enable JavaScript.
Coggle requires JavaScript to display documents.
Runaway vs Assassin Plugin https://www.ytube.com/watch?v=ZfeNh8E3O4c…
GameServer Plugin
Assassin (object)
Has an insta-kill sword. If the assassin attacks (with any item) and the target is the Runaway, it deals max damage. If the target isn't the runaway, the attack damages as it would normally
Has a compass that can track down the Runaway. Compass's location should be set to the Runaway player's location at all times.
Can toggle invisibility for 20s (with a 40s recharge) by right clicking the compass. While invisible, Runaway can't freeze Assassin and Assassin cannot be seen by mobs, etc. But, Assassin won't be able to interact with the world. Running isn't advisable, since sprinting particles will show. But it is allowed. THE ASSASSIN CAN STILL BE HARMED THOUGH
Stores the player, and includes a freeze function that cancells the player's movement and emits particles whenever the Runaway's cursor is on the Assassin
Runaway (object)
Stores the player, and scans for the Assassin in it's line of sight. If found, then Assassin.freeze() is called.
Completed
-
Restore all player's original inventories if they leave the game/server closes/they get kicked/banned/disconnected
-
-
-
-
Todo
Reset the game and restore inventories when the Assassin wins/loses, Runaway wins/loses --> Remove this mechanism from the Bungee-Based game, and move to survival-world game
Remove /menu command, and implement a right-click compass mechanism
-
-
-
LOBBY PLUGIN TODOS WILL BE THIS COLOR Create gameserver plugin, and recieve assassin and runaway from BungeeCord messaging channel and the mysql database
Lobby Plugin
-
Min and Max 2 players. Timer set for 30 seconds once two players are in. Otherwise, timer will say "waiting for another player"
-