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AIRSHIP (WORKFLOW (FINALIZE CONCEPT ART, BREAK DOWN MODEL TO COMPONENTS,…
AIRSHIP
WORKFLOW
FINALIZE CONCEPT ART
BREAK DOWN MODEL TO COMPONENTS
ZBRUSH: COMPLETE PROXY SCULPT
ZBRUSH: MAJOR FORMS PER SUBTOOL
ZBRUSH: SECONDARY FORMS - SUBD LVL01
ZBRUSH: REFINEMENTS - SUBD LVL02
ZBRUSH: DECIMATE SUBD LVL01 AND LVL02
ZBRUSH: ZREMESHER SUBD LVL01 AND LVL02
ZBRUSH: EXPORT SUBD LVL01 AND LVL02
3DSMAX: RETOPOLOGIZE SUBD LVL01
TEST PROJECT LVL02 ONTO LVL01
SUBSTANCE PAINTER: BAKE LVL02 ONTO RETOPPED LVL01
3DSMAX: UV RIP RETOPPED LVL01
SUBSTANCE PAINTER: TEXTURE
SUBSTANCE PAINTER: EXPORT TEXTURES
UNITY: CREATE MATERIALS
UNITY: OCTANE RENDER
KEY POINTS
ORGANIC MODELING
HARD SURFACE MODELING
SCIFI AESTHETIC
CONCEPT TO GAME-READY MODEL
COORDINATING PROJECTS
UNCONVENTIONAL MATERIALS
VEHICLE DESIGN
ANIMATION
SFX
AUXILLIARY POINTS:
INTERIOR VEHICLE DESIGN
RIGGING