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Design of E-Learning Programs. (Design of hypermedia training materials…
Design of E-Learning Programs.
Main standards for e-Learning
design of e-Learning materials
Analysis
project
Installation
Technical adequacy
Experience
Installation
Pilot tests
e-Learning materials design process
Schemes and maps
Graphs and diagrams
Notes and highlights
The infographics
Gamification
e-Learning standards and components
document established by consensus
guides or features
offer rules
XML language
allows to define languages according to the needs
SGML adaptation
Design Unit of training virtual environments
Design of a virtual classroom.
Technological device
essential component
broader perspective
sociocultural characteristic
human interaction
Applications for telematic communication
Instant messages
Viber, Line
instant messaging phone
email
cell calls
Applications for learning planning
ADJUSTMENTS block
our role
NAVIGATION block
Applications for telematic management
IT is combined
the new communication technologies
time to send and receive data
email or e-mail
Design of hypermedia training materials
Design of materials in the form of educational environments
teach a content to a recipient
the student learn and understand the topics to work
pedagogical objectives
Design of digital educational materials based on learning activities
discover / reinforce curricular learning
Educational Digital Object
context of a classroom
hypermedia digital content
allow nonlinear navigation
sum of hypertext plus multimedia
allow interactive links
e-Learning training proposals
B-Learning
M-Learning
eLearning
Instructional design of programs, courses or subjects
course objectives
structural analysis
a systematic plan
student entrance