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Blender (Animator Interactions: What you can do with the objects in the…
Blender
Animator Interactions: What you can do with
the objects in the space and how you can change them around
Transform: Move the object's position in the x,y,z plane
Execute by hitting the move button to the left and then you can select what axis you would like
Scale
Hit the scale button to the side and once again you can choose
what axis you want
Rotation
Same thing, you can hit the rotate button instead
Universal axes: You can rotate all axes at once if you select no axes and just select the neutral area
Hotkeys
Select a specific axis: after selecting the object and function, hit the neutral area and hit the keyboard x,y or z key for specific axis you want it to work in
G Key: Apparently I can grab objects with this (actually I have no clue), but apparently when I select it, then hit g, I can then hit any of the axes I want and move it in that direction
Scroll Button: After selecting the object for any of rotation, translation, scale you can hit the scroll button and snap the object onto whichever axis you would like
Num pad period key ('.'), it zooms and focuses on an object.
So instead of dragging to several times to get somewhere on the screen, just hit the num pad period key to get there. Explicity Numpad period, not any period
Confirm and Revert
Confirm Change: After doing the change, even while holding down mouse button, you can just left it go
Revert Change: Right click while doing your action, and it'll
revert it back to the state it was in beforehand
Pan
Shift+Scroll Button
Add New Object
Shift+A
Modeling
Subdivisions
So subdivisions is basically just an algorithm to make 3D or 2D shapes smoother. How? So you know how if you keep adding more and more points to a square, it becomes a hexagon, then an octagon, then a dodecagon, and eventually with enough it can become a smooth circle. So it like adds more points and evenly spreads out the points to make it smoother.
Consider each subdivision as a layer. So like 2 subdivisions means you do 2 weighted averages and so on, and so forth
Shading
Shading seems to be a shortcut where instead of having a bunch of planes, you smooth it out without adding more polygons/shapes. How? They probably just edit the squares to have flatter vertices
Object/Edit Modes
Blender has 2 modes, edit and object. Edit mode seems to just
edit the shape of the model you're making, so like the donut
Proportional Editing
Proportional Editing is a setting in editing mode, where you can easily edit more than one points at once, making editing the shape much less tedious
You can select more or less points by scrolling this circle smaller or bigger
Draw Mode
View
Front, Side, Top, etc, if you choose a specific plane, instead
of making your drawing 3D, it projects anything you draw onto
the specific plane you choose. So yea, it would reshape,
resize everything