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Visual Production in games (Character (Movements (Jump, Crouch, Attack),…
Visual Production in games
Levels
Tilemap
Backgrounds (If applicable)
Hazards (Like traps or spikes)
Obstacles
Pickups
Character
Player Character
Walking cycle
Movements
Jump
Crouch
Attack
Idle
Death
Powerups
Pickups
Health Restore
Damage Up
Ability Give
Extra Life