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Grounded (Idle (<- or -> (Running (SpaceTimerRemember > 0)),…
Grounded
Idle
<- or ->
Running
SpaceTimerRemember > 0
SpaceTimerRemember > 0
Jumping
!controller.collisions.below && velocity.y < 0
Falling Start
GrappleButton
Grappling
GrappleJumpButton
controller.collisions.below
GrappleRelease
Falling
controller.collisions.below
Landing
After anim
1 more item...
WallStickButtonPressed && horizontal collision
WallSticking
WallstickingTime < 0
Wallsliding
lastTimeOnWall < 0
lastTimeOnWall < 0
!controller.collisions.below && velocity.y < 0
Airborne
Grounded
FSM Player