INMA (Kap. 7 / 8)

Project Management Models

The Staged / Sequential Model

The Cross-functional Team

Agile Models (software design)

Initiation-->Definition-->Design-->Development-->Implementation

Waterfall Model (software, iterations just between adjacent stages)

Managing Project Risks

Scrum Model

Customer feedback is important to improve the product (Design, Customer feedback, Redesign, Prototype, Test Trial,...)

extreme agile method, small team, short time, no project manager

flexibility, close communication and empowering individuals (how/what the work is done)

Types of Risk

Identifying Risks

Phase Gates

Management Process at the Gates

Project Learning

show-stopper

minor risks

pitfall risks

The Design Structure Matrix (simple and powerful tool for checking the order in which information is requiered (complex project)

Phase reviews with gates (milestones)

Stage-Gate Process (Idea generation --> Preliminary investigation --> Business case preparation --> Development --> Testing & Validation --> Full Production & Launch

peer review (design review)

review from a team (colleagues) from outside the project, in order to pick up any problems the team may have missed

other docs (test results, market survey reports, financial analyses, marketing plans,... (checklists)

Post-project review (PPR) project team members discuss hot the project was conducted and what could have been improved

Timing --> as soon as possible (after project)

Scope, atmosphere and moderation

Learning from success and failures

Learning at different levels -->all aspects of the project (technical, personal, infrastructure, ...)

Dissemination of the results --> show/communicate/discuss results

Linking the learning to actions --> through a project knwoledge broker

Warum Design Thinking funktioniert Liedka, Jeanne (2019)

Erfolgreiches DT (soziale Technologie)

Erstklassige Lösungen

Unterstützung der Mitarbeiter

Geringes Risiko & Kosten (bei Veränderung)

Problem in interessante Fragestellung übersetzen, nutzerorientierte Kriterien (durch MaFo), unterschiedliche Perspektiven

An der Ideenfindung beteiligen

Kundenbedürfnisse erkennen

Immersion (Empathie)

Sensemaking

Abstimmung

Gallery walk (Plakate mit Daten/Infos von Befragten -->gemeinsamer Rundgang, mit Austausch, um Erkenntnisse abzuleiten

Workshops und Diskussionsrunden "Wenn alles möglich wäre, welche Aufgabe würde das Design besonders gut erledigen?"

Ideen entwickeln

Entstehung

Artikulation

Welche Umstände und Voraussetzungen müssten erfüllt sein, damit eine Idee funktioniert?

Ideen testen

Prototyping, schrittweise Verbesserung der Nutzererlebnisse mit einem unfertigen Produkt

Vorab-Erlebnis (wichtigste Elemente des angestrebten Nutzererlebnisses)

Lernen in der Praxis (Praxistests, reduzieren bei MA und Kunden die völlig normale Angst vor Veränderungen)

The drivers of success in new-product development (Robert G cooper (2019)

Success drivers of individual new-product projects

Drivers of success for businesses: organizational and strategic factors

Unique superior products (USP)

Market-driven products an voice-of-the-customer (VoC) built in

Pre-development work - the homework

Sharp, early, and fact-based product definition

Iterativ, spiral development - build, test, feedback, and revise

The world product - a global orientation

Planning and resourcing the launch

A product innovation and technology strategy for the business

Focus and sharp project selection decisions - portfolio management

Leveraging competencies - synergy and familarity

Targeting attractive markets

The resources in place

Effective cross-functional teams

The right environment - climate and culture

Top management support

The right system and processes

A multistage, disciplined idea-to-launch system

Speed - but not at the expense of quality of execution

Building agile into traditional B2B gating systems

Effective ideation

Quality of execution