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SQUARES (11: Walls, Floors and Ceilings (Walls (Active Walls, Arcades,…
SQUARES
11:
Walls, Floors and Ceilings
Walls
Active Walls
Arcades
Onion Skins
Corners
Floors
City Carpets
City Level
Texture
Gameboard
Ceilings
Cornice and Sillhouette
Canopy
Light
12:
Open Doors
Physical Doorways
Fuzzy Threshold
Porta Triumphalis
Mystery
Threshold
Building Entrances
Universal Design
Conceptual Doorways
Existential Thresholds
Electronic Doorways
Virtual Presence
Data Feed
Responsive Environments
10:
Civic Rooms
Gestalt
Magic Squares
Figure and Ground
Implications and Ellision
A Place to Stie, A Place to Dance
Frame
Fields
Hard or Soft?
Small, Medium and Large
Coves
Rooms
Grounds
Where?
Catchments
Districts
Streets in the Square
Ensembles
Town Patterns
13:
Props
Attendant Buildings
Stage
Kiosks
Gazebo
Ceremonial Storehouses
Stands
Pavillions
Appointments
Seats
Furniture Habitats
Places To Sit
Places to Lean
Civic Fixtures
Civic Equipment
Pushcarts and Booths