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Management 3.0 (Martie (the Management 3.0 Model) (Energize People,…
Management 3.0
Martie (the Management 3.0 Model)
Energize People
Empower Teams
Align Constraints
Develop Competence
Grow Structure
Improve Everything
Complex Systems Theory
Cross-Functional Science
no silos
complex phenomena
connections
between
sciences
disciplines
systems
antidote to specialization
in the past
Other attempts (Complexity Body of Knowledge)
General Systems Theory
Cybernetics
Dynamical Systems Theory
Game Theory
Evolutionary Theory
Chaos Theory
Social Network Theory
Dissipative Systems
Cellular Automata
Artificial Intelligence
Learning Classifier Systems
Explanation
Behavior
Ordered
underwear
watch
Complex
City
3-persons team
Chaotic
chaotic behavior
double-pendulum
Structure (ability to undestand)
Complicated
Watch
City
Chaotic behavior
Simple
underwear
3-persons team
double-pendulum
Complex Adaptive Systems (CAS
Able to adapt to their environments
infant learning to walk
bacteria becoming resistent to antibiotic
car drivers evading traffic jam
software team adapting to what their customer
really
wants
"chaordic processes"
Can be applied to social systems
Software development team
Management
Agile
Fundamentals
People
Functionality
Quality
Tools
Time
Value
Process
Conflict
Competes with
PMBOK
PRINCE2
Obstacles
management opposed to change
loss of management control
lack of engineering discipline
team opposed to change
quality of engineering talent
organization's "needs"
planning
predictability
documentation
Complexity Thinking
Managers
cannot
construct and steer a self organized team
productive organizations
not managed with mdels and plans
must emerge
self-organization
evolution
Management responsibilities