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ET (Goals (LEarn creatue sculpting especially understand creative use of…
ET
Goals
LEarn creatue sculpting especially understand creative use of Anatomy, learning from a masterful example
Create a Diorama with multiple objects, establish a workflow fo creating plants and foilage
learn and practice composition and design on an arrangement of an entire 3d scene, basically treating it as an 3 dimensional painting and creatively apply rules of Composition and Design, paying close attention to Principles of Design organizing Elements of Design via a Plan of Orgnisation. Of course also learn from compositional master Sielberg. Analyzing his use of focal lense, camera rides and framing etc.
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Try to capture believable non human skin, both by sculpting trtiary detail and texturing. Get a feel for my personal preferenece of sculpting vs texturing tertiary detail - what t put "hardCoded" into the normal map and what to author via height channel in texturing phase -
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, learn the Blender Hair tool add on (X-Gen in Blender)
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