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Visual production in games (UI (Health bar, Health counter, Ammo counter,…
Visual production in games
Characters
Rough prototyping
Rough concepts
Idea generations
Model production
Sprite creation
Colour design
Variation
Finale designs
Beta testing with models/sprites
Environments
Landscapes
Sky
Trees
Mountains
Landmass
Ocean
Buildings
Structures (Man-made)
Structures (Natural)
Assets
Pick-ups
Weapons
Armour
Clothing
Asset creation
Asset development
Asset prototyping
Beta assets
UI
Health bar
Health counter
Ammo counter
Dialog
Pop-ups
Interactions
Hints
Start menu
Death screen
Settings
in-game inventory
Collectibles (Badges)
Achievements