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V. What role do fans play in influencing the creation of fictional…
V. What role do fans play in influencing the creation of fictional entertainment content?
V. How is content created for its audience?
V. How is content created for the creators?
VI. Why do fans boycott certain content?
V. How do these fan protests affect the creators' decisions?
IV. How do these fan protests affect the creators' health and working conditions?
V. How can content not line up with the fans' preconceived notions of what the content is or is about?
V. Why do these discrepancies bother fans so much?
IV. How was the Sonic redesign after fan backlash a more positive example of this?
V. How were the #notmystarwars and #notmyariel movements negative examples of this?
V. Where is the line between a fan and a fanatic?
V. How can fans support creator content?
VI. What is the responsibility of the creator to provide for the fans what they support the creator for?
VI. How has the Internet and social media affected this fan influence?
V. What effect do fans telling the creators of content what to do with the content have on the creators' decision-making process?
II. How often do fan petitions cause actual change to occur?
VI. Why do people attach so much weight to what happens in fictional stories?
V. What role does their reliance on these stories as part of their identity play?
V. How much fan influence is too much?
VI. What's the impact of content being made purely for economic reasons (for example, including "fan service" in content)?
V. How does this content differ from that made purely based on the creators' ideas?