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Digital Equity and Inclusion (Lessons Learned (more than machines…
Digital Equity and Inclusion
Learning Enterprise
Diversity: state of having a variety of human identities and characteristics
How diverse group engage with one another is critical
well - learning outcomes productive
poor - leads to disaster
LMS - forerunners of more social online systems
Culture: Collection of practices and values particular to a group or network of people
learning technology designers need deeper awareness of how to create technology that leverage and support diversity/culture
richness of learner culture powerful resource for students
educators must intentionally seek PD opportunities to address equity
classroom is more often replaced by or shared with online space
changes the way we think
everything teachers do must be reimagined with technology
students have technology as a constant in their lives and expect it to be there
technology remains a disruptive innovation and we must learn how to teach with it
Policymaking
policymakers are better now at considering diversity
need to have ongoing PD
Software and Hardware designers should be part of the process
ecology - relationship between learners, educators, policy makers, and technology mediated learning spaces
Learning Technologies
equity: refers to parity between individuals and groups of people in regard to both information and tools
focus often dominated by term: Digital Divide
separation or divide between people with access and those without
equity of access means different things based on where you live
ICT - Information and communication Technology
does not adequately describe issue in field of learning technology
Short - more likely to have access if living in middle class in developed country than poor person living in a developing country
increasing rates of access having an effect on institutions
Digital Divide
as early as 1960's
originated in US but global problem
Access to Information
people lived in metropolitan areas used to have unfair advantage over people who did not
internet changed the dynamic
OERs (open educational resources)
free to use
term and a movement
formal or informal
international community
developing countries: critical
developed countries - enhance teaching and learning in classrooms
Access to Devices
long held belief devices matter less than the manner in which they are used
in terms of presenting information doesn't matter which device
good instruction is good instruction
tool for generating knowledge, not just presenting it
big focus on schools because this is where people lacking equity receive a level playing field
Maine Learning Technology Initiative
first model of its kind
statewide mandate each student gets a personal device
state and districts forming partnerships
Conclusions
learning organizations have been at the forefront of providing access to devices/internet through access initiatives
digital divide is shrinking
Lessons Learned
planning matters
more than machines
distributing technology is not enough
plan well but be flexible
leadership matters
focus on learning
be viable and realistic
plans need to be tailored to the environment
open access
exponential impact
if a student is provided with a device and access at home the whole family benefits