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Designing Learning (Adult learning principles (Motivation (Quality of life…
Designing Learning
Adult learning principles
Need to know why learning
Use prior knowledge
Solve problems / goal focussed / Self-drected
Want respect
Offer choices
Focus on what's useful to them
Motivation
Quality of life
Job satisfaction
Self-esteem
Resources for a Course
Training Package
Trainer's Guide
Participant's Workbook
Fieldbook
Workplace Handbook
Resources lists and others
Webpages / Web based products
CD-ROM
Key questions
Who is target audience?
What is their prior knowledge?
What are the learning objectives or learning outcomes?
What type of training is required?
To inform?
To learn procedures / skills
Strategic / Attitudes
Games & Simulations
How large is the class?
Online
Access types / device types
Web browsers
Face-to-face
Blended
What is the goal of the learning
What are the learning objectives / learning outcomes?
Limitations
Pragmatic concerns
Govt regulations
Learner scheduls
Authoring tools limitations
ACRRM policies & compliance
Design constraints
Geography of learners
Preferences of learners
Preferences of SMEs
Size of class
Economics
Affects on instructional effectiveness
Duration of course
Technology capacities
Devices
State of art technology to
outdated home computer
Web browsers
Location
Slow broadband?
Use when travelling
Learner teacher ratio
Universal Design for Learning (UDL)
Engagement
Case studies
Stories
Anecdotes
Graphics
Images
Videos
Audio and Text
Representation of content
Cae studies
Energisers
Physical activites
Experiential learning activities
Games
Foster team spirit
Jigsaw puzzles
Puzzles
Lecturette
Establish common language
Provide models
Provide principles
Provide processes
Establish knowledge
Use as an INTRO to activities, events, interjections
Can be handouts
Models
Graphic depictions
Role plays
Involve realistic behaviours
Can involve different approaches
Receive feedback
Safe conditions for practtice
Simulations
Understand interrelationships among components
Test models that depict/mirror (some) aspects of reality
Test hypotheses < best and worst cases
Theories ::
Examine behaviours through different lens
Student Action & Expression -
Used to assess, appraise, evaluate, describe, classify or summarise various aspects
Summarise at end of lesson
Highlight as teacher talks
Fill in the blanks
Raise hand if you
do not
understand
Create short presentation (teacher provide template)
Give at last 1 example comment at end lesson
Teacher presents debate
Quiz game 'who wants to be a learner' -
can call 'lifeline' for answers
Teacher present fact or fiction statements -
learners respond
Learners present fact or fiction statements -
other learners respond
Framework
Media
Technology
Content
Menu
Index
Glossary
Make all learners visible (unless they wish to remain hidden)
F2F
View another mind map
Safe environment
Friendly and welcoming
Icebreakers