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HMW: How might we effectively structure the game? (Requirements (have at…
HMW: How might we effectively structure the game?
Scoring System
point system
empathy bar?
Game over if bar drops too low?
Final score based on the bar
Recognition for highest points as individual who has learned lesson well?
score card after each action or end of scene
Issue pt values per dialogue response
Hide pt values until the end
Display awarded pts after response
Total points in individual pts per character?
set up game so users must keep characters in a certain emotional state
Education (compliance, ethics)
having a separate dialogue for thinking
Brief user on issue before scenario begins
Small page of text
Short video narrator/curator?
Interject with prompts during/in-between scenes
recording thoughts and initial reaction
see the difference between initial thoughts and actual response
using artificial intelligence to track eye movement, attention span
track gestures
Force course correction when non-compliant action is taken
Player hits dead-end immediately after bad choice
Wait until ending to loop player back to decision
Engagement/Retention
Show understanding of the subject matter
)follow up conversation to get group thoughts
empathy
Use gaze to detect where player is looking
Pause dialogue while player looks away
Reprimand player for looking away during conversation
Enable voice input
Force player to speak dialogue out-loud
Record player's thoughts during each interaction
Show player’s reactions to situations after module for further retention
feedback loop: only 2 times before you get end result
feedback look with timing
Powerful start/ intro to engage them further
Powerful finish
Requirements
certificate of compliance
80% to pass
must cover 3 different modules: gender expression, gender identity, sexual orientation
20 minute modules for non-supervisory role
3 modules to cover in 1 hour for non-supervisory role
have at least 3 perspectives (victim, perpetrator, observer)
4th: by-passer or on-looker to scene
6 modules to cover in 2 hours for supervisory role
120 minutes for supervisory role
how to categorize cases and make them impactful in certain category
level of quality
graphical, audio, writing
Delivery
classroom training
have discussion after going thru training
virtual avatar
change perspectives in middle of game
Self scheduled
Player checks into VR office
Player checks out equipment and works at desk