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GAMIFICATION 🎲 (Game Elements (THE PBL Triad - some game elements are…
GAMIFICATION 🎲
Game Elements
game elements are the toolbox you use - regular patterns, tools, principles - to make the business practices more game-like
tic tac toe elements
- the board
- Tokens (x and o)
- two players
- competitive (someone wins or draw)
- turns
- win and draw states
there is no progression and there is no scoring - some limitations making it too basic to hold someone's attention for too long
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what makes games engaging and successful? How can we use what we learned to address real-world challenges?
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gamification in context
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gamificaiton is
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learning from game design (psychology, management, marketing, economics)
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The design rules
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balance
not too hard, not too easy
not to limited, not too many choices
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create an experience
make the act of doing whatever the player is supposed to do to feel that they are within an integrated experience
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motivation psychology
Behaviorism - looking at external behavior, observable human action
internal mental states are too complex to decipher them - the only thing we can focus on the manifestation of the brain processes
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Limits of behaviorism
leaves out the why as focuses on external behavior without considering what the player/person feels or thinks
- Manipulation - has a danger of displaying a person as an object of behavior engineering, rather than a human being
Status in gamification is seen as the ultimate technique - but people do things for various reasons, including altruistic, social, tangible, etc.
once addicted to rewards, will constantly expect rewards
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what is a game?
hard to define
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Johan Huizinga
the magic circle
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once you are inside the circle, the rules of the game matter
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key takeaways
voluntary
whoever must play, can't play (some NYU prof)
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