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Course Specific Training (Before I came into the training, I thought it…
Course Specific Training
Before I came into the training, I thought it would be on how to use Scratch and the more technical aspects of it. I didn't expect it to have components on how to explain certain concepts to kids, class management, etc.
I don't think it's necessary for the trainer to go through the technical aspects and I can figure that out on my own.
Observation: Majority of the instructors that we recruit come from a technical background but lack teaching experience
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If kids didn't like the example project, then it was hard to teach them as they did not want to do it.
I was blown away by the kid's positive reaction to Kahoot. All of the kids, even the disengaged ones, would engage with it.
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Students would start to zone out when the instructor would ramble incoherently or cover a topic slower than necessary
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When the kids lose focus, the instructors / assistants will have to spent more effort to re-explain the concepts to them, and it delays their progress as well if they don't remember what was taught in the previous class
It was extremely useful to have the writer of the curriculum explaining the intent of each assignment or task. This makes the delivery more targeted.
Technical Persona with low kids experience:
What training would be most relevant/useful for you?
1. Training on what is the intent and key learning outcome of each activity + how to deliver it in an engaging way for kids.
- Classroom management and soft skills (Don't need technical skills training)
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Learning ObjectivesInstructors should be able to...
- State the objectives for some activities
- State some good live coding practices
- Name some undesirable explanation techniques [Meet LO]
- Identify a few explanation techniques and apply the one that suits the students [Meet LO]
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