Product and Service Design

Key Points

The importance of new product development

Design as a process

Design thinking

The design of products and services

Quality function deployment

Almost all products/services has a limited life cycle

They can become outdated and obsolete as competitor develop new ideas and technologies are replaced

The effort behind the scenes of what makes a product always work is not considered

Complex products/products that will be used for a log time need extensive prototyping, testing and revision

The process for creating a new design is multi disciplinary and involves people from all functions

Customer needs are translated into technical specifications for products and their components

Tools to help create design specifications

Quality function deployment (QFD)

Sometimes referred to as the house of quality

A tool that helps translate customer needs into a technical design specification

An essential activity in all organisations

Without development, product would become obsolete which increases the likelihood of customers going to competitors which offer better performance at lower costs

Brand loyalty may slow the decline of the customer base but the brand itself can be damaged by allowing a product to remain unchanged

Many companies thrive on their introduction of new products with unique features or innovative services

This maintains the gap between themselves and competitors

Helps them to avoid competition based on price

NPD can be categorised in three ways

Incremental enhancement of existing products

New generation products

Breakthrough products

Existing products that are given minor modifications to enhance an aspect of their performance

EG - redesign to reduce wastage or unit cost

The product concept (the way it meets customer needs) does NOT change

Can be disruptive to innovation

Developing a completely new product/redesign an existing product based on new technologies

The basic need for the customer does not change however the technology applied to meet that need has changed significantly

Seen a lot in the car industry

Products that are so unique they create their own market and product category

New product failure rates

Despite all the hard work, very few products actually succeed in the market

40% of newly introduced products will not achieve their sales or profitability objectives

Schneider and Hall (2011) 5 main reasons for the failure of new product launches

The company cannot support the growth

The product does not have sufficient appeal to the market

The product is launched too soon

The customer does not understand the product

There is no market for the product despite its novel features

If the product is successful the company will have to be able to scale up production quickly

Some products are launched before the functionality actually meets the market requirements

Take considerable preparation and can place strain on cash flow

Products must meet the claims made in launch publicity information.

Some products will be modified slightly to target a different market but the customer does not see the product’s advantages over
existing ones

Customers will not switch to the new product as anticipated

Non-adoption can occur as a result of poor market testing and failure to stop a product during the development stage that has received negative feedback

Some new products require customer education before they are adopted

Sometimes the customer does not see how the product can be used

EG - technological changes to devises

Some customers are holding back innovation until the customer is ready

Highly innovative products that simply do not sell in any
quantity despite the levels of innovation and uniqueness they possess

Slack et al. (2011) break the design process into 5 broad steps

1. Concept generation

2. Concept screening

3. Preliminary design

4. Evaluation and improvement

5. Prototyping and final design

Where new ideas for products and services are first generated

Where ideas are checked for their likelihood of success and some ideas rejected

Where early versions of the design are generated

Where the product or service features are further developed before testing in the market

Where the first examples are produced and tested, initially by the designers, before being put in front of customers

Can uncover problems with the design that have otherwise been overlooked during the development stage.

The Design Council Double Diamond design process

See diagram in Book 1 p127

Phase 1: Discover

Phase 2: Define

Phase 3: Develop

Phase 4: Deliver

'One of divergent thought'

The people involved look at a wide range of ideas and sources of information to generate very different sets of ideas about new products and service that could be produced

Sources can be from formal marketing research activities, research among users of existing products or experts in design teams

The objective here is to develop a number of different options to present to the design team

'A convergent process where the ideas generate in Phase 1 are reviewed to filter out those ideas that stand least chance of successful development'

By the end everyone in the team needs to agree on the best options to pursue

Ideas can be rejected because they don't tackle the right problem or there are better alternative solutions

Here there is a lot of planning of the design activities as a project, clear scoping of work, planning of work content and sign off by senior management

'Another divergent process where features and options are tested, usually through some form of prototyping'

Likely to involve the use of computers to help produce technical design details and sometimes even to produce virtual prototypes before the products are psychically made

The testing of prototypes forms a big part of the development phase.

Where ideas have been refined during the prototyping activities and the final checks are put in place

Usually a few technical problems to address, where something has not worked in the way expected

Ensure that products meet all standards and regulations

A methodology that imbues the full spectrum of innovation
activities with a human-centered design ethos

Innovation is powered by a thorough understanding, through direct observation, of what people want and need in their lives and what they like or dislike about the way particular products are made, packaged, marketed, sold, and supported

Brown has developed a list of recommendations to help make the design process more effective

Involve designers at the earliest stage in the process possible to explore more ideas

Entirety human-centric looking at how needs and preferences of users influence the product or service design

Direct observation of users or potential users to see how they interact with the product and how the environment influences this.

Extreme users who might use a product in a very different way to that expected

Gives an insights into how additional characteristics or features may need to be brought into the design to cope with expected applications

Six principles commonly quoted for design thinking

Re frame ideas

Understand the user

No idea is too wild

Collaborate

Test your ideas

See the bigger picture

Take a step back to see what assumptions you are making and whether you can look at the problem from a different angle.

Put a lot of effort into understanding the user at a much deeper level. Gain an insight into their needs and values.

Come up with ideas quickly and avoid restraints. Generate a range of human-centric solutions.

Learn to work with a multi disciplinary team in a collaborative manner. Use people to solve problems from different perspectives

Create low-cost prototypes quickly and obtain feedback immediately on how this meets users’ needs.

Look at the business and design strategies holistically so that you look at the value of what you are doing in the right context

Product design

Service design: the service concept

For product design the focus is very definitely on the functionality of the product and the tangible aspects of how this meets customers’ needs

Services can be far less tangible and customer perceptions can be influenced by a range of factors associated with their experience of the service

The amount of effort put into the design are largely ignored.

Service design is much more about the design of the process of what the customer experiences as much as the tangible aspects of how needs are met

Produce-ability

Reliability

Aesthetics

Maintainability

Durability

Customers may choose a product that has lower functionality in
preference for improved appearance

Sometimes the purpose of a product will still work very well

The styling of a product is a key consideration after functionality

A product is of little use if it performs well for a short period of time but then fails

In some sectors (eg aerospace) product reliability is one of the most essential aspects of the products characteristics

A product is of less use if it is difficult to maintain

Designers will often have to address how long a product is expected to last for before it is replaced.

This might be less of an issue in fast paced markets with great technological change

In some markets, designers have to carefully balance issues such as cost and product longevity

Producing a product that inst too expensive or impossible to make

Designers will have to think about how components will fit togethers and how the product will look through the production process

Will need to consider how the product reaches the customer in the distribution system

Johnston and Clark (2005) 5 elements of the service concept

The organising idea

The service experience

The service outcome

The service operation

The value of the service

The nature of the service being bought

Identifies the purpose of the service provided

What the service must include in terms of both tangible facilities and intangible experiences

Need to think about the customer’s direct experience of the service process

Includes

The steps the customer goes through to experience the service

How the customer interacts with the service

How staff providing the service deal with the customer

'Moments of truth' - where each service interaction between
provider and customer acts as a point where value can be created

Designers must have a clear understanding of the outcome the customer is seeking and how this is measured

Any design must identify all aspects of how the service is delivered

The physical facilities are a core part of the service
operation

Systems must be well designed to improve efficiency

The customer will compare the perceived benefits of the service against its costs

You need to have a clear understanding of which aspects of the service experience the customer values most

A tool that is used to work out design priorities and to define technical specifications

QFD aka 'House of Quality'

Process includes the development of a detailed chart containing various pieces of analysis, consisting of a series of boxes capped by a triangular ‘roof’ hence 'House of Quality'

The characteristics can be divided into 6 steps

  1. Identify what attributes or features the customer wants from the product or service.
  1. Identify the product characteristics that would be necessary to meet the customers’ needs (and how needs are met).
  1. Identify the exact links between attributes and characteristics (what vs how).
  1. Identify conflicts or trade-offs between characteristics that require further developmental effort or compromise.
  1. Compare the proposed features with the features in competing products and decide on the relative importance of the product characteristics. Establish why you want a certain characteristic to be deployed
  1. Decide which characteristics to deploy and the level of that characteristic (How much?)

Data are analysed at each of these stages to construct a House of Quality diagram, or QFD matrix, which has a basic shape as shown in Book 1 p 133

Information comes from market research, observation of customers and input from employees.

Outcome is a detailed list of customer needs and preferences relating to the design of the new product

Each product or service may have a number of different elements or components that are needed to meet all of the requirements

A relationship matrix is created, showing how the customer requirements are related to the product characteristics - See Book 1 p 134

Shows whether the technical attributes meet the customer requirements

One technical feature or component may influence more than one performance characteristic

Relationships are indicated using three different symbols
indicating strong, medium or weak interaction

It is important to identify trade offs as soon as you can because these are actions you can take at the design stage to address some of these

The triangular relationship matrix that forms the roof of the diagram is where these conflicts are recorded. Symbols are used to record positive and negative relationships - See Book 1 p135

In order to establish how a product might compete in the market, it is useful to compare the performance of rival products.

Importance ratings should first be established for each customer attribute, so that there can be some objectivity within the comparison

Relative levels of importance should be determined from the initial market research data

Decide which is the characteristics should be in the final design and which product characteristics you deploy in the final specification

Sometimes a products perceived quality is influence more by image or company reputation, and a lower technical specification is appropriate

Uses in-house testing to establish the actual links between a
product’s technical characteristics and consumer appeal

Once completed the the QFD matrix will look something like Figure 5 - Book 1 p 136

Cascading the QFD matrix to other levels

The matrix can be used at further levels of analysis

It can be used to define the characteristics of individual components.

This can then develop quality control/production plans that detail how quality is measured as the product is mad

See Book 1 p 137

Can be seen as a time consuming method of structuring ideas of product or service design

However, it can be used to help reduce the amount of rework of design, reducing costs and speeding the design lead time

Walley (2017) argues that highly structured ways of managing the design process do have some disadvantages

Limits creativity

Allows for the the possible early rejection of new ideas that do not fit within the existing mindset of the design team