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Poobtlandt Gaeme (gaebplay (Crafting/customization/resources (NO FUCKING…
Poobtlandt Gaeme
gaebplay
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visuals
toggleable perspective
first person overwatch/doom sort of stuff, can see the movement properly without vision being obstructed by incessant viewbob
third person pretty self explanatory because that shit just needs an animator and a functional camera - which does not stay at a constant angle, BoTW camera positioning but it always stalks you
vi aurgh? probably not. you pick VR or flatscreen and this kind of game is donkey shit in VR. the twain MUST NOT meet.
mobement
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various alternative move-time abilities including but not limited to grappling hooks, gliders, climbing picks, as well as obvious crouching, going prone and some decent on-foot DL style movement
dying light sort of upgrading your ability to move as you progress - you start out speedy and end off real speedy
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progression
as you move through the game you will acquire new abilities, through story gnumf or non story gnumf quests
big bad threats which hunt you down, which you have to basically flee from early game and eliminate later on (monitor, maskers, etc)
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enemas
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True Chaos Insurgency
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varying mechs of varying power, from hellrats to stompas
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Bosses
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some of the significant TCI mechs, like a superbrute or a skullbaron
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essential bits
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engine
source 2 because is good and if s&box lives up to the old hype we'll have an easier time cooperating and getting the shit done and sold
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