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Gaze Interaction (general (eyes work diff. to our hands, so design diff.,…
Gaze Interaction
general
eyes work diff. to our hands, so design diff.
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Tedious Callibration
if you want absolute coord, then tedious callibration
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use movement , each object must move differently so we know which one our eye chooses
for abs coord, we can tell users to follow screen then callibrate based on these, then display our app.
Multiple roles
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King Midas - everything he touched, turns to gold
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Inaccurate
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eye movements
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saccades
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forget everything, temp. blind
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so, GazeTouch
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when gaze & touch match, do sth...
smooth pursuits
eyes can move smoothly, instead of just jumping
research on gaze
mostly focused on performance, i think its wrong
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