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AR (Content problem (who gonna create?, need programming & 3D…
AR
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occlusion follows line of sight rule. easy in VR, hard in AR (no control over real world objects).
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depth cam have very limited range, low res, slow
can be overcame w/ neural networks (mimic how human beings do it) (niantic, pokemon go dev, have tried) this allows flexibility on diff angles, diff env.
Georeferencing
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ASSUMPTION : TANGO NEEDS: CAM, TRACK SENSOR, INFRARED CAM.
then we got ARCore
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build understanding about env around, detect flat surfaces for lighting
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