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Input Mechanisms (Sensors (accelerometer (accel. on X,Y,Z, unity handles…
Input Mechanisms
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eye tracking
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not used for end users, but used by companies to research which area people usuallly look at
Touch
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more intuitive, needs less coordination
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QWERTY
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not optimal, but typists reluctant to change
unity
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struct (for each finger) { pos = finger pos, deltaPos = change in pos since last frame, tapCount = distinguish multi-touch gestures, phase = has begun or ended, fingerID = relate touches between frames }
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