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1081 CDPS G1 [PR] Chapter 3 – Architecture (Beyond Core interaction…
1081 CDPS G1
[PR] Chapter 3 – Architecture
Core interaction
WHY
filter
Algorithms
search query
participants
consumer who consumes value
Side- switching
users engage in side switiching easily and repeatedly
Producer who create the value
unit of value
exchange of goods & services
exchange of currency
money
reputation、influence、attention
mutually rewarding
exchange of information
Participants ceate unit of value
Platform only are Information factory
like quality control
HOW
facilitate
easily to create and exchange
reduce barriers to usage
increase barriers to make users trustful
Sittercity
match
data acquisition
analysis methods
Increasing important!
pull
Challenge 1: 🐔 chicken 🥚 egg problem
Challenge 2: keep user interest
single-user feedback loop
Youtube
recommended video
The interact with youtuber, you can also like, subscribe, and open notifications.
multi-user feedback loop
Beyond Core interaction
Modularity
process
subsystems can be designed independently
through standard interface to connect to the rest of the sysytem
adhere to overall design rules
Application
Personal computer industry :computer:
APIs(Application Programming Interfaces)
the end-to-end principle
Two reasons for applying this concept on platform design
Create better user experience
incorporate into the core platform
Simplize system
consist stable core layer
negative example
bloatware
become complicated, slow and inefficient thoughtless accretion of features
goatware
ex:Google Vista
eat all a system's resources
Anti-design principle
Twitter- #hashtag
Leave a little blank
Users lead the way to design
Line- make your own sticker
Team member
105106065 王泰然 Frank
106212022 蔡昀雯 Winnie
105212042 金純之 Sunny
105212048 謝其佑 Jason
106212004 郭儀中 Eva
105212017 賴珮綺 Christy