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Safer roads, Safer Queensland (Criteria (Recognise and describe:
data…
Safer roads, Safer Queensland
Existing solutions
Web Browser games
Games such as parking mania can give youth a head start when it comes to safe vehicle maneuvering, by having to learn the timing and rotation for each task before getting behind the wheel is a huge bonus for any learner. The games are designed for the youth and enjoyment and this is achieved through the brigh colours and rewards for completing tasks.
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Safety Games
Road safety campaign has created a series of games to simulate speeding and drunk driving so drivers are aware of the danger. They are made with a cartoon design to appeal to a younger audience. This also takes away the shock factor of crashing into a civilian due to the detail of the person and collision being so low. It teaches the younger audience the severity of speeding and drink driving by testing the players reactions
Target Audience
Youth
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Provisional Drivers
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less cautious, cocky driving
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Criteria
Recognise and describe:
- data sources
- appropriate programming development tools
- useability principles and user
- interface components
- existing solutions to similar problems
Communicate:
- information and ideas to inform a technical audience
- the technical feasibility of developing the prototype solution, including the technical aspects of the development process, e.g. algorithms, selection and justification of development tools, user interface sketches, user-experience requirements.
explain:
- user experiences
- useability principles and accessibility
features
- data structures
- programming features
evaluate against criteria the:
- personal, social and economic impacts and considerations to identify risks - user-interface prototype
- accuracy and efficiency of the algorithms
- low-fidelity non-coded prototype digital solution
analyse the problem, data sets and information to identify
- boundary or scope of the problem
- constraints and limitations of the environment
- data, programming and user-interface relationships
- user experience
- potential algorithmic implementations
- potential personal, social and economic impacts
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