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Yorktown (Loyalists (Fix your bayonet on your musket and prepare to meet…
Yorktown
Loyalists
- Fix your bayonet on your musket and prepare to meet the charge.
A soldier jumps over the embankment and is about to stab you. Spin your military expertise. If you spin it or lower, then you stab him, if it's higher, he blocks your thrust and shoots. You are wounded.
If you succeeded, then you run away. Do a stamina roll. If you succeed, you get away to Canada and live a good life with other loyalists. If you fail, then you get tired and are captured. You live a poor life in the colonies.
- Try moving to where there are more British or Loyalist soldiers to get more ammunition.
A Patriot soldier spots you and aims a gun at you. You run as fast as you can. You have a choice: 1. Run away. 2. Try to convince the soldier you're actually a Patriot.
Run away: Do a stamina spin. If you succeed, you escape to Canada and live a good life. If you fail, then you spend awhile as a prisoner, then live a poor life in the colonies, hated as a traitor.
Try to convince the solider you're a Patriot. Do a negotiation roll. If you succeed, you sneak away to Canada. If you fail, you're captured and live a poor life.
- Jump from the embarkment and make your way to Yorktown.
As you run back to Yorktown, you see that the Patriots have succeeded in taking the fort. You have a choice: 1. Try and act like a Patriot. 2. Run away.
Run away: Do a stamina spin. If you succeed, you escape to Canada and live a good life. If you fail, then you spend awhile as a prisoner, then live a poor life in the colonies, hated as a traitor.
Try to convince the solider you're a Patriot. Do a negotiation roll. If you succeed, you sneak away to Canada. If you fail, you're captured and live a poor life.
Patriots
- Fire your musket and jump over the embankment.
Good choice. The enemy ducked when you shot and you jump over and land on your enemy, hit him with the rifle butt and knock him out. Raise your morale by 1
- Jump over the embankment and fire at the first enemy soldier you see.
Do a roll based on your military expertise number. If you roll your number or lower, you hit the enemy. Raise your morale. If you roll higher than your military expertise, you miss and someone shoots you in the leg. Lower your morale by 1.
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