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OBJECT ORIENTED PROGRAMMING (OOPM) (FUNDAMENTALS OF OBJECT ORIENTED…
OBJECT ORIENTED PROGRAMMING (OOPM)
FUNDAMENTALS OF OBJECT ORIENTED PROGRAMMING
BASIC CONCEPTS OF OOPM
OBJECTS AND CLASSES
DATA ABSTRACTION AND ENCAPSULATION
INHERITENCE AND POLYMORPHISM
APPLICATIONS OF OOP
CONSTANTS,VARIABLES AND DATATYPES
-integer contants
-real constants
-single constants
-string constants
-variables
-datatypes
-boolean type
-declaration of variables
scope of variables
CLASSES METHODS AND OBJECTS
-overriding methods
-final classes
-abstract methods and classes
-methods and varages
-defining a subclass
-subclass constructor
-defining a class
-methods declaration
-creating objects
-constructors
-method overloading
-inheritance :-extending a class
ARRAYS, STRING AND VECTORS
-ONE DIMENTIONAL ARRAY
-creating an array
-declaration of arrays
-array length
TWO DIMENTIONAL ARRAY
-variable size array
-strings
-string arrays
-string methods
-string buffer class
VECTORS
&
WRAPPER CLASSES
MANAGING ERRORS AND EXCEPTIONS
TYPES OF ERRORS
checked and unchecked exceptions
-exception handling
compile time errors and run time errors
use of :-
-try block
-catch block
-finally block
-trow and throws block
APPLET PROGRAMMING
local and remote applets
comparision between applications and applets
applet life cycle