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Literature map on AR/VR/MR and learning experiences (ARLEs) (Learning…
Literature map on AR/VR/MR and learning experiences (ARLEs)
AR/VR/MR
affordances
measurement
learner control
features
interaction
navigation
immersion
factors (Santos et al., 2014)
hardware-related
software-related
content-related
instructional design
affected by authoring tools
authoring tools
= interfaces that allow teacher to create learning experiences
content management tools
= tools that handle content from storage to delivery to device
Motivation
#
Theory & Framework
Keller
ARCS Model of Motivation
Dimension of motivation
Relevance
Confidence
Satisfaction
Attention
Macro model of motivation & performance
ARCS-V
System theory
Expectancy-value theory
measurement
IMMS questionnaires
#
engagement
time on-task
Becca et al.
real-time feedback
Martin & Briggs (1986):
a construct broadly referred to internal & external conditions that influence arousal, direction, and maintenance of behavior -- umbrella term
interest
curiosity
attribution
level of aspriation
locus of control
Keller (1983):
magnitude & direction of behavior; choices people make as to what experiences or goals they will approach or avoid, and to degree of effort they will exert in that respect -- choice & effort
reasons a person approaches/avoids task
how to design instruction to make a task more interesting
key principles
variation & curiosity
relevance
challenge level
positive outcomes
positive impression
distance learning
components that may influence student motivation
degree of interaction that is provided & available
role of site facilitator
course design
general considerations designing effective distance course that are motivating
short, self-contained segments
frequent summaries & reviews
linking content to real-life issue -- high degree of transfer
Learning
self-regulated learning
CAM
Affective
Metacognitive
Cognitive
#
motivation promotes self-regulated learning, which tied to performance (Di Serio, Ibáñez, & Kloos, 2013)
Theory & Framework
Universal Design for Learning (UDL)
Mo
means of representation
means of action + expression
means of engagement
Multimedia Learning theory
Animate Vision theory
learning outcomes
Expertise / Experience
what is learning?
personal context
prior experience
goal
motivation
Instructional strategies
immersive
(Nadolny, 2017)
prompting
fading support
immediate feedback
Becca et al.
adaptive scaffolding
(Nadolny, 2017)
Becca et al.
Cognition
measurement
intelligent/real-time
eye tracking
videos of facial expression
heart rate/skin conductance responses
log-files captured interaction with system
traditional methods
self-report
Theories
D’Mello & Graesser (2012)
Model of Affective Dynamics
how learners’ emotions experienced during learning can positively or negatively influence their cognitive processing
Greene & Azevedo (2009)
macro- and micro-level framework of SRL
outline the cognitive and metacognitive processes underlying effective SRL
Winne & Hadwin (1998, 2008)
Information Processing Theory of SRL
outline the cognitive and metacognitive processes underlying effective SRL
Mayer (2014)
Cognitive Theory of Multimedia Learning
explain the cognitive processes underlying selecting, organizing, and integrating text and diagrams embedded in used technology
Design
Theory & Framework
Activity theory
Context Immersion
concepts
engagement
immersion
fun/play
interaction
usability
autonomy