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IST (L2. Defining interactive narratives (Affordances digital media…
IST
L2.
Defining interactive narratives
IDN
Cyberbard = designer = narrative architect
SPP model
Agency
3 Dimensions
Effectance
Autonomy
Usability
Conceptualising agency
Agency as resistance
Absence of agency
Agency as free will
Structure of IDN
Branching storyworlds
Open storyworlds
Linear storyworlds
The ludology vs. Narratology debate
Interactivity in general
Criteria of interactivity
Selectivity
Responsiveness
Directionality
Awareness
Three factor affecting the degree of interactivity
Depth
human-likeness of the interaction
Choice
agency - the ability to take meaningful action
perceived completeness - as much choice as the interactor can imagine.
Speed
of system response
The narrative paradox
solution:
Character- centric approach
Hybrid approach
Author-centric approach
Affordances digital media
Spatial
Procedural
Encyclopaedic
Participatory
Miscellaneous
杂
L4.
Experiencing (interactive) narratives 2
Mental models in
comprehending narratives
Storyworld model
Character model
Situation model
Key ingredients: Intentional actions of characters
Key ingredients: Events
Causality
Intentionality
Space
Agent
Time
Schemas/Scripts
Pre-existing knowledge of the consumer
Mental models
Identification - Deictic shift
Enabling a deictic shitf
Camera angle
Pointing / looking
Linguistic cues
Sympathy --> Empathy --> Identification
Perceived realism
External realism
Narrative realism
What is verisimilitude
Transportation revisited
L3.
Experiencing (interactive) narratives
Partial overlap
Presence
Identification
Flow
Correlates
Perceived Realism
Enjoyment
Narrative comprehension (L4)
Core narrative experience
Narrative engagement
Emotional engagement
Narrative understanding
Attentional focus
Narrative presence
Story world absorption (SWA)
4 dimensions
Emotional engagement
Mental imagery
Attention
Transportation into the story world
Transportation
3 features
Closely connected to
identification
and
mental imagery
When transported, receivers of the narrative lose track of reality in a physiological sense
Receivers process narratives actively
True different
Involvement
L6.
Misleading narratives
Why can narratives be misleading?
Nassim Taleb’s Narrative Fallacy
Daniel Kahnemann - System | and ||
System 1
System 2
Narratives argue implicitly- Hard to counter-argue
We prefer coherent mental models
Dolf Zillmann’s Exemplification Theory
Different modes of thought: consumers verify them differently
Paradigmatic: evidence-based arguments
Narrative: situation-based exemplars
Extreme cases: Conspiracy theories
Stigmatized Knowledge
Mainstreaming the fringe
Donald Trump
Levels of accuracy / ethical principles
Narrative journalis
Do not add things that did not happen
Do not deceive
Levels of accuracy for a narrative
rely on contexts for their meanings
Narrative-based exemplars
Evidence-based arguments
introduces differing levels of accuracy
External realism
Narrative realism
representative
Code of ethics
Minimize harm.
Act independently.
Seek truth and report it.
Be accountable and transparent.
Principles and Practices for advertising ethics
clearly distinguish
clearly disclose all material conditions; full disclosure and transparency
common objective of truth; serving the public
treat consumers fairly
never compromise consumers’ personal privacy
Ethical considerations
Appropriate levels of accuracy
Narrative realism
Representativeness
External realism
Roth & Koenitz, 2016: Experiencing interactive narratives
Immersion
Perceptual
Flow
Presence
social presence
self presence
spatial presence
Narrative
Role-identification
Curiosity (possibly followed by surprise)
Suspense
Believability (of plot and characters)
Transformation
Affect (positive & negative)
Enjoyment
Eudaimonic appreciation
Agency
Effectance
local
global
Autonomy
Usability
Narrative persuasion
Analytical persuasion vs. Narrative persuasion
Transportation imagery model
of narrative persuasion
Uncritical processing
Intense processing
Transportation
Analytical persuasion - dual process models
L1.
Defining storytelling and narratives
Definition of narrative
Story (what)
Discourse (how)
Narrative elements
Characters
Focalization (PoV, perspective)
Internal focalization
: narrator= character
External focalization
: character knows more than the narrator
Zero focalization
: omniscient narrator – narrator knows more than character
Story structure (plot)
Event structure = Sequence of events on a time line
Kernels vs. Satellites
Discourse structure
-- the order of narrated events (chronological, in medias res, flashbacks, flash forwards)
Voice
Intradiegetic narrator
: narrator = character
Extradiegetic narrator
: narrator not character, above the story
L5.
Behavioural effects of (interactive) narratives
1.Education
:narrative as a way to learn
Narrative enhance our memory
How it works?
Narratives connect with pre-existing mental models. (trigger interests)
Narratives trigger various brain regions.
Narrative structure matches with structure mental models.
Narratives trigger emotions.
Narrative trigger mental imagery
Dual coding theory
How about interactive narratives?
Constructivism and active learning
Potential problem
Not challenge themselves enough
Get lost in the availability of choices
Loose control over the learning process
cognitive overload
Extraneous
Germane
Intrinsic
Potential of:
Adding agency
Personalising learning
Increasing enjoyment
2.Health communication
: Overcoming resistance to persuasion attempts
Form of resistance
counter arguing 反驳
Selective avoidance选择性回避
Psychological reactance 反作用力(smoking more)
Extended Elaboration likelihood Model (E-ELM)
Why do people resist to persuasion
Perceived invulnerability 无感
Perceived norms
Fear: the topic is threatening to them.
Inertia惯性: People prefer not to change their current attitudes, behaviors and beliefs.
persuasion attempt as a threat to freedom
Social Cognitive Theory
Learning (healthy) behavior by
observing
Observer must be
motivated
to enact the behavior
Outcome expectancies
Self-efficacy
Entertainment Overcoming Resistance Model (EORM)