Group 4 (11 October - Fri) (TASK CHECK ("3 Friends You Should Get Rid…
Group 4 (11 October - Fri)
Memory game (Logos)
Devide class into A and B
will try to remember what can be seen in front of Logos on the outside.
- what can be seen as you enter the 2d door
WB p. 8-9 (34-35) ex. 4, 5, 6
"3 Friends You Should Get Rid Of" :<3: :<3: - 6 new phrases, describe all 3 types.
The Flake (an eccentric or unreliable person)
WS p. 3 (42) - part 1D
Discuss and note down the new adjectives
Match the synonyms
Give time to make examples
GRAMMAR & LISTENING
SB p. 14 (3)
Ask to remember what happened in the story so far
ex. 2 - Listen (1.13 :<3:) to 2 friends talking.
What happens net in the story?
What lessons this story teaches us about educating children?
ex. 3 - Read the GRAMMAR FOCUS, complete examples with phrases from the text.
notes in the copybooks, make examples
ex. 4 - In your
WS p. 3 part 1D - study the vocabulary, SB p. 14 - study the rules, p. 130 part 1.2 - do the exercise, WB p. 10 ex. 1-3, watch "Why the American Dream is a Myth" :<3: :<3: - 6 new phrases and give 2 reasons why.