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Negative Mother Comp and Design (Contrast (we have strong contrast of…
Negative Mother Comp and Design
Textures
Jhonny is a trouble minded, delerious person, his textures should be agitated, busy, reflecting that- by pattern and by deco, blood splatter, ripped off ends
Line
Direction
Value
Shape
IS THE MOST DOMINANT EOD !!!! TOP LEVEL HIRarchy EOD
Size
Rythm/Repetition
we need to introduce rythm thru architecture. HOW?
repeating pillars ... ???
Dominance
Mother is clearly dominant thru value contrast whenever she appears
Balance
We need to balance thoase really dark spots with really light spots
Harmony
Color pallete is green, lots of assets are harmonious to green- the PPP is green and dark
PPP
We want to stick to the one point zero look, need carefully craftet PPV
Unity
We unifiy by color , see harmony
we unify by shape language, but which ?
Contrast
we have strong contrast of light vs dark
we will introduce contrat of theme, objects that jus doent fit in (like thr ridign horse)
We contrast gameplay but how?
Alternation
Alternation is alreadey in by light vs dark, we only need to arrange that in an alternating way
we also introduce alternation by gameplay, passages of pure exploration with passages of fighting, as simple as that