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Materials in ESP - Coggle Diagram
Materials in ESP
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Adopting, Adapting and Creating Materials
Adopting
- If the instructor has the freedom to choose course materials, the first step in materials design is to consider adopting a published textbook.
- HOWEVER, in reality, the administrators will decide on a published textbook or some in-house materials.
- Understand why the administrators have decided on a particular material and report back to them on how it is working in class.
- Both learners and instructors might prefer to adopt published materials instead of creating new ones.
- They are convenient.
- Provide overall structure for classes.
- Reduce the instructor's need to plan for classes.
- Help learners prepare for classes.
- Include explanations of activities and target language examples.
- Provide the instructors with news ideas for introducing and explaining concepts.
- Instructors also have some flexibility in how adopted materials are used in class.
- Adopting a textbook is beneficial for administrators as well.
- Cheapest way to distribute materials because the cost is covered by the learners.
- Custom-made materials are paid by the institution.
- By using the same materials, the tasks of managing the program, monitoring learner progress, diagnosing problems and evaluating instructor performance are much easier.
Adapting
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How to address these issues? - simplify, expand, delete, replace, or reorder and add new ones.
Creating
Why create custom materials?
- The course is aimed at a target language setting where publishing companies see no market to produce a textbook.
- The institution demands all materials to be custom-made to reduce the impact of outside influences on the overall management of the program and the running costs.
- Published materials contain critical flaws (not able to be adapted).
- Time needed to evaluate published materials would be better spent creating specifically tailored materials.
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Lesiak-Bielawska (2015) states that designing materials from scratch should be the last resort, when there are no subject-specific ESP materials available or when published materials can only be drawn on selectively.
- Tips to write new materials:
- Use existing materials as a source of ideas.
- It's better to work in a team.
- The first draft doesn't have to be perfect. It can always be improved.
- Materials can be very time-consuming. Don't underestimate.
- The appearance of your materials is VERY important.
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Authenticity
- Authentic materials: oral and written language samples produced by the members of a discourse community to be used by other members of the same community in order to achieve a recognizable communicative competence.
- No target language sample can be truly 'authentic' if it is taken out of context of the discourse community and used in a language learning classroom.
- Materials created by a non-specialist ESP instructor are weak in terms of their authenticity. Might over- OR under-represent the features.
- Materials with strong authenticity should be created by the full members of a discourse community.
- Very important to consider as it is the only input learners receive before entering a discourse community.
- It is also the same for instructors. They need access to authentic materials to be able to help the learners.
- Problems with using authentic materials:
- Too difficult for learners. (Solution: gradually introduce learners to authentic materials using artificial/simplified materials as a scaffold.
- Can be dry and boring for learners because they lack the contextual knowledge.
- Not created for the purpose of language learning.
Harding (2007), who emphasizes the use of authentic materials, established some guidelines for ESP teacher (dos and don'ts)
- Think about what is needed.
- Understand the students' subject area.
- Figure out the students' language needs in the subject area.
- Use contexts, texts, and situations from the students' subject area.
- Use authentic materials from students' subject area.
- Make authentic tasks and texts.
- Motivate the students with variety relevance and fun.
- Learner-centered approach is a very suitable platform to use authentic materials. Authentic materials can be selected based on the assessment of learners' needs.
Mishan (2005) provided some criteria for authenticity. Authenticity is the factor of the:
- Provenance and authorship of the text.
- Original communicative and socio-cultural purpose of the text.
- Original context of the text.
- Learning activity endangered by the text.
- Learners' perceptions of and attitudes to, the text and the activity pertaining to it.
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Criteria to consider when using authentic materials by Karpova (1999):
- Content is appropriate for learners' age, interest, needs and goals.
- Tasks must be sequenced and include communicative and cognitive procedures.
- "Reciprocal" interaction between the instructor and learner takes place.
- Pay attention to learning strategies to improve learners' cognitive abilities.
- The environment should encourage taking risks and sharing ideas.
- Must reflect social values and attitudes.
- Must further learners' cultural, sociolinguistic and paralinguistic awareness.
Criteria for authentic material selection by Galloway (1990):
- Topic is accessible to learners.
- Text length should not be intimidating to beginners.
- Linguistic level should be slightly above reader's own level.
- Clues to meaning should be abundant.
- Authenticity of competence - learners' performance that closely corresponds to the performance of native speakers.
- Learner authenticity - the interaction between the language user, their purpose, the communicative situation in which the text is being used and the text sample. The learners' positive reaction towards the pedagogical intention of the text.
- Classroom authenticity - can be enhanced by creating conditions where the learners can publicly share the problems, achievements, and overall process of learning language together as social motivated and socially situated activity.
- How to enhance classroom authenticity? - Use tasks inspired by real-life communicative activities (watching videos, role-play, etc). Problem-based learning, which is collaborative solving of field-specific problems.
Hutchinson and Waters (1991) Materials Design Model: The model consists of 4 elements, which are input, content focus, language focus, and task.
- Input: could be a text, diaologue, video, or any piece of communication data.
- Content focus: Non-linguistic content should be used to create a meaningful communication in the classroom.
- Language focus: Learners should have the opportunity to learn the language in parts, study how it works, then practice putting it back together.
- Task: Materials should be designed to lead towards communicative task where learners can use the content and their language knowledge to complete the task.