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Just Like Idle L - Coggle Diagram
Just Like Idle L
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People
Declared Variables
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Current Clothes
Characters have one set of clothes, with the various states of those clothes. Can equip accessories based on the clothes state
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Scripts
pSchedule
Stores all of the actions, with priority, that this has queued
pActiveTask
Holds the currently active task, along with communicating to decide next task and manage switches
Handles storing and updating stats/vars
personScript
Holds common actions for each person, all public methods. Maybe just inherit from this?
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Void Maiden
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minus
Monster Suit -10
Tentacles -5
Draining Grasp -6, Increased Reach -5, Slimy -3
Shield -5
Reflective -6, Rebounding -4, Magnetic -4
Sentience -3
Eldritch Tattoos -5
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Automatic Equip -5
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Scheduler
" I would need to have everyone's schedule indexed by time and location. I always know where the player is so anytime that the player changes locations i need to be able quickly get a list of which NPCs are supposed to be at that location at that time. After that I can figure out what they are supposed to be doing and simulate it.
As for anyone who is not in the immediate area- their schedule is not important so I need to be able to ignore them. Iterating their schedule would just waist processing and memory."
A scheduler that manages area tasks, and a utility selector that preforms actions from a list per character
Events
Character in a mascot suit appears, inside the suit changes based on -- points
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