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gameplan - Coggle Diagram
gameplan
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mental
winning would get the oppoenent to think, and that can be done by going further into diverting, forcing him to go deeper and then when he is overextended, ruturn to simple play
This loop should be started agressively with the wonderwing at the start. He will write it off as a fluke and play relaxed, which is when I'll ramp up complexity if I start winning
we already established that this is a strick anaylsis player vs me who is more chaotioc with mind games
start with little thinking and intuitive play as much as posssible remember dharma, and have fun with it
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how should I analyze, look at how he loses takes stocks, what moves he uses and general neutral movement, think about options considering space (vs banjo)
takes
rang arrow, fair spacing, up b uapair
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loses
wonderwing hits ledge, gets hit by nair a lot making some clear mistakes in the mu
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