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Level Design/Asset design - Coggle Diagram
Level Design/Asset design
Practitioners
(Asset Design)Andrew Price
https://www.blenderguru.com/
https://www.youtube.com/channel/UCOKHwx1VCdgnxwbjyb9Iu1g
https://twitter.com/andrewpprice
(Level design)Shigeru miyamoto
https://www.imdb.com/name/nm0594427/
https://www.metacritic.com/person/shigeru-miyamoto
https://www.goodreads.com/en/book/show/23257724-shigeru-miyamoto
Experimental research
Unity
Building levels
Blender
3D Assets design
Theories
Level Design
WhiteBoxing
: Creating a 3D level only showing key parts of the level design and not major details.
Design Continuity
: Keeping the level design style and arcitecture consistant throughout the level.
Asset Design
Smooth lighting
: Making sure the lighting for an object is smooth to add polish the the object as a whole and improve aesthetic appeal.
Texture Mapping
: Laying out a texture for your asset to give it a more particlular look, For Example, modelling a chair and giving it a wooden texture.
Web Tutorials
https://youtu.be/Hf2esGA7vCc
Games
Dark Souls
https://en.bandainamcoent.eu/dark-souls
Dragon Ball Fighterz
https://www.bandainamcoent.com/games/dragon-ball-fighterz
Borderlands 2
https://2k.com/en-US/game/borderlands-2/
GDC
https://youtu.be/iNEe3KhMvXM
Primary Research
Interviews
Contacting Practitioners
Surveying
Secondary Research
Portfolios
Youtube Videos
Articles
Online Interviews