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Level Design - Coggle Diagram
Level Design
Secondary research
Books
News
Social media and looking at things people have created
Looking at existing products
Witcher 3
Spider man
Look at what others have done and how they have done it
Looking at brands that already exist
Websites that people have made
level-design.com
Gamesbeat.com
theworldofleveldesign.com
Thinkgamesdesign.com
https://thinkgamedesign.com/flow-theory-game-design/
gamasutra.com
dualshockers
game designing
game devlopement
mythology's such as Norse and Greek
Looking at real world influences
looking at game reviews that already exist
metacrtic
pc gamer
game infomer
https://www.gameinformer.com/review/spider-man/spinning-an-amazing-web
https://www.gameinformer.com/review/doom-eternal/doom-eternal-review-bloody-brilliant
youtubers
nakeyjakey
https://www.youtube.com/watch?v=MvJPKOLDSos
https://www.youtube.com/watch?v=QCYMH-lp4oM
game makers toolkit
sykoo
GDC
https://www.youtube.com/watch?v=iNEe3KhMvXM
Practitioners
research into people that have experience
Looking at the work they have done
How they have gotten into level design
What has influenced them to create what they have
biography that they have made
Primary Research
Contacting professionals and asking questions
Looking at products that exist
witcher 3
spider man
gta v
Surveys
Write our own reviews about what we think a game does well
Theories
Theories that people have created to help with level design
Explanations about the theories
different methods and styles
flow theory
https://thinkgamedesign.com/flow-theory-game-design/
Looking at you tube tutorials
GDC
Experimentation
Trying different styles
Trying and testing different mechanics and techniques
Trying out all of the theories that i have discovered
Trying different genres