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5.1 - Business Environments - Coggle Diagram
5.1 - Business Environments
End User Market
communicate with stakeholders and improve customer satisfaction
Emerging Technologies within business context
augmented reality
Virtual Reality
Smart home devices
EPOS
Electronic Point of Sale
Used for stock management and stock control
Gartner Hype Cycle
Innovative Trigger
Trough of Disillusionment
Slope of enlightenment
Plateau of productivity
How digital Support User needs
Strategic Decisions
Primary
extracting materials from earth
Secondary
processing materials
Tertiary
provides services
Quaternary
providing information services
Case Study - Spotify
Supporting an organisation
technical capability
budget
legality
risk
operational feasability