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Negative Mother MDA (Mechanics (3 Kinds of Attacks (WillPower (Player…
Negative Mother MDA
Mechanics
3 Kinds of Attacks
WillPower
Player needs to click/press as quick as possible, the longer it takes, the more willpower it takes to fullfill the move. Gets filld up by killed enemy
Hatred
Hatred is only availablee if the hate meter is filled. It gets filled by being attacked. It enable you to do a radial attack, pushing all enemies away and deal some damage. It is mostly a dispair attack which should be saved
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Audio Mechanics
Enemys can only be heard but not seen until it is too late. Which mean, you do not have acobat gameplay at all times, but audio stealth gameplay. Cause the enemies also move but you need to judge with your ears how near they are right now
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Linearity
Make the Level Design small and every room matter. It should be a one linear path, A MASTERPATH, with lots of interwoven path
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Aesthethics
3 Kinds of Attacks
WillPower lets the head of theenemy explode in a gory splash. Use Alembic to do a simulation and import.
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Attach PP Volume to the player set to local and weight to one . Wen danger is near (event) it gets trigerd and has all kinds of effects making the player edgy on a compistiona level (grain, chromati abverration...evrth. that makes the playe visually moe edgye
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NM is about ATMOSPHERE
it is not about grinding action, though every encounter will be meaningful
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Dynamics
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HP is a fill amount of a certain kind, radial, or hor or vert
The enviroenmtn itself is changing in specificylly st intervals whic hthe play can learn. So we need take into account the factor of time when traveling through the world, a 4th dimension so to speak. Player can memorize the room structures, but the structures come in different layouts leading to different places with each different arrangement. It a 4 dimensional exploration. !!!!
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Exticntion should b a theme that need to be understood here. There are NO other Humans in this game !
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