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Design of an educational video game about collecting, curating. and museum…
Design of an educational video game about collecting, curating. and museum operations
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Principal Facts
Provides a human-centered view of technological artifact design and is therefore an appropriate tool for serious game design
Inmersive learning, a high impact pedagogical and curricular practice that provides important contextualization for this work
Main factors
inspiration, ideation, and implementation
Focus, reflect and reframe
Empathy, problem definition, ideation, prototyping and testing
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