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e-learning helps eliminate obstacles that can impede involvement including the fear of talking to other learners.
e-learning facilitates communication and strengthens the relationships which support learning.
it has up-to-date content for learning.
e-learning resources are easy for students and can be accessed whenever the learner wishes.
. E-learning comes at a lower cost.
described as a waterfall because of its downward progress phases.
The waterfall methodology consists of some phases which are requirements analysis, design, implementation, verification, and maintenance.
adv: that it be easily understood, and the phases are completed one at a time.
disadv: any changes in the requirements are made by the stakeholder will not be applied in the current development phase.
each project needs to be managed differently and adapting that existing model can help to enhance the requirements of the project, thus agile model combines the iterative and increment model.
adv: it has higher flexibility to adapt to any changes that occur.
disadv: relies on experts when focusing on tacit knowledge.
known as Arabic alphabets that are being used by the Malay language for writing.
significant because it has been passed to a script used by the Malay community for religious, cultural and other administrative purposes and therefore regarded as the emblem of Malay literature forever.
taught in Islamic Education from the execution of KBSR until the implementation of the KSSR.
in 2015, the Ministry of Education launched the Jawi Excellent Camp through the J-QAF Program.
model of the educational method of Ibn Khaldun was used to research Jawi teaching practice which emphasized the teaching process through master's training, continuous and repeated learning.
Malay language writing dominates the script for Rumi.
the level of Jawi proficiency among the students was still poor.
Many factors such as teachers' lack of specialized skills, teaching methods, and teacher-centric teaching approach have produced gaps in primary-school Jawi teaching practice.
a mobile game-based learning application.
developed by using the Android operating system which combines education and entertainment elements
aims to investigate the effectiveness of mobile game-based applications for Jawi on primary students and to improve the Jawi learning process.
an interactive mobile application for seven years old children to learn Jawi.
developed using the Android operating system that will assist children to have a proper and effective way of learning.
aims to add the functionality of the mobile phone by keeping in touch with family and having access to a telephone if there is an emergency.
an email sent to remind the subscribers of changes or updates to a website or service.
adv: email is fast.
educational email can contain valid and trustworthy information, is an easy way to disseminate information to multiple recipients.
disadv: email can potentially cause an overload of information.
"Short Message Service".
adv: it has been perceived as a means of communication everywhere, immediately, conveniently, unobtrusively and cheaply.
disadv: there is no guarantor for the transmission of SMS to its destination because of congestion the delivery can happen very late.
a message that pops up on the user’s device which looks like text messages.
adv: beneficial for a customer to use push notifications if their activities are being monitored and tracked.
disadv: It has a drawback that for privacy, the service can see each notification of the recipient and sender through a wide range of applications and therefore lead censorship and observations.
defined as a learning system based on formalized teaching but using electronic resources.