452 Cognitive Design
Cognitive Psychology
Design Thinking
Behavioral Economics
IDEO design methodology
Divergent / Convergent thinking
Prototyping
Brainstorming
Procedural justice (how fair was the process regardless of the outcome?)
3. Short-term Emotion (attain distance)
- 10 min / 10 month / 10 year rule ... how will you feel?
2. Confirmation Bias (reality-test)
- Consider the opposite (seek disagreement)
- Zoom out, zoom in
- Small experiments (ooch)
4. Overconfidence (prepare to be wrong)
- Planning fallacy
- Seeing the future in scenarios
- Pre-mortem
- Setting tripwires
1. Narrow Framing (widen options)
- Vanishing options test (what if current option goes away?)
- Multi-tracking (considering multiple options simultaneously)
- Prevention / promotion mindsets
Intuition vs Formulas/Algorithms -- intuition is about pattern recognition, but we can get "misled" by experts ... tend to favor our gut over statistical information
Nudges
6 Influence Tactics:
- Liking
- Reciprocity
- Social proof
- Consistency
- Authority
- Scarcity
Choice Architecture: a way of organizing content in a way that influence how people make decisions
System 1 (automatic/fast) vs System 2 (deliberate, slow)
Self control / will power
Anchoring
Priming
Availability heuristic
Decision fatigue
Cognitive ease (familiar/less effort = believe to be true)
Humans typically operate S1 similarly, but intelligence begins to play a role in S2 (different)
For collective good
Two requirements: best interest test & freedom test
(alters behavior without restricting choice)
Mindless (S1) vs mindful (S2)
Ladder of Inference (interpreting facts into own conclusions)
Loss aversion
Executive functions (inhibition, working memory, cognitive flexibility)
Framing reversal
Cognitive Repairs (enables optimum brain functioning ... simple, familiar, individual, top-down)
Decision readiness -- when S2 is capable of performing functions
Ways to improve bias:
- Improve person (educ)
- Improve environment
FOUR VILLIANS OF DECISION-MAKING