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VR Modules (Empathy (How to get people thinking (Sympathetic characters…
VR Modules
Empathy
How to get
people thinking
Make it memorable
Sympathetic characters
Face rig / Face capture
Mocap Actors
Dialogue choices
Branching narrative (Basic)
Characters interact
with you
Model character after actor?
Active vs. Passive
Don't want it to
feel like a lecture
Emotional intelligence
Create a
rapport/connection
Valued Traits
Loyalty
Love
Courage
Altruism
Talents
Vulnerabilities
Inner Struggles
Fears
Desires
Flaws
Choice
Come up with
'Personas'
Representative of Audience
Clear picture of a specific user type
Representative of Customer Base
Psychographics
Localized versions
Look at examples
of short format
Short Films
VR Demos
TV Show Pilots
Hand presence
'Death' scenario
that is believable
What is the emotional
core of the story?
More Cerebral
than Visual
Documentation
Plans A, B, and C
Technical Details
Strategies
Core Proposal
Research
Talking to
Real Workers
Experiences
Visual impact
Injuries to Avatar
X-Ray
Statistical impact
Storytelling
Beginning, Middle, End
What is essential
for the story?
Suspense
'Transport' viewer/user
Build tension
Narrative Potential
Opportunities that
invite engagement
Details
Every space
tells a story
Technical
Considerations
Real NPC Behaviors
More Dynamic
Scenarios
Making NPC 'Choices'
matter too
UX/UI
Quality of Life improvements
Intuitive
Learning
Objectives
Change format
we do quizzes?
Less
Menus/UI
More
presence
Grab the equipment
you think you need
Populate a virtual table
PPE Selection template