The Great Educational Mindmap

Theories of Learning

Research Theories

Ontology

Epistemology

Methodology

Meta Theories

Metaphors for Learning

Knowledge Structures

Constructivist Theory of Learning: Constructivists believe learning is about constructing knowledge of experiences.


(Sub category of Cognitive Theory)


Practice

Cognitivism

Major Theorists

Piaget

Citations:

Lev Vygotsky

Social Constructivism

Jerome Bruner

Instructional Scaffolding

Pedagogies

Schema

Role of Instructor

Role oflearner

instructional scaffolding

Qualitative

Mixed Methods

Quantitative

Theory

Deductive

Inductive

Positivism

Pragmatism

Interpretivism

objectivism

Contructivism

Pragmatism

Grounded Theory

Case Study

Ethnographic

Critical STudy

Phenomenological

Narrative

Sequential exploratory

Sequential explanatory

convergent

Experimental

Nonexperimental

single-subject

quasi-experimental

true experimental

descriptive

comparative

correlational

ex post facto

causal comparative

Action

Applied

Feminist perspective

racialized discourse

critical theory

queer theory

disability inquiry

Worldview

Postposivist

Constructivist

Transformative

Pragmatic

determinism

reductionism

empirical observation

theory verification

political

power and justice

collaborative

change-oriented

understanding

multiple meanings

social and historical construction

theory generation

consequences of actions

problem centered

pluralistic

practice oriented

Key

definition or note

Improtant quote or citations

connection between theories or related theoretical concepts. dotted line drawn in a contrasting color for irony and visibility

conflicting viewpoint

viewpoint 1

viewpoint 2

major theory with many branches

Pedagogies and Design Frameworks

Technology Themed

Social Infrastructure Framework (Bielacyzk 2006)

Cultural Beliefs Dimension

Practices Dimension

Socio-techno-spatial relations

interatcion with the outside world dimension

primary dimension of design

major concerns

how is learning and knowledge conceptualized in this culture?

how is a student's social identity understood?

how is the teacher's social identity understood?

how is the purpose of the tool viewd?

how do students view:

relation to peers

learning goals

their purpose

design must align with perspective of student or lrearning goals not met

role of the teacher

Trojan Muse: when the technology shifts identity of teacher to facilitator

view of purpose

how student views teacher

as participant or authority figure

bringing in outside knowledge

extending the audience (presenting work)

interacting with others

organization of physical space and cyberspace

where is the technology meant to be used

does the physical space impact the useage?

Activities

participant structure

teacher structure

on-tool and off-tool activities

santdardized or non-standardized

inclusion of remedial activites?

product of activities

eliciting knowledge structure

Changing Knowledge Structures

Theory

knowledge structure measurements

knowledge structure representations

pathfinder

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JRATE

listwise

pairwise

free word association

sorting

card sort

vsort

results produced by different elicitations

  1. introduction of new structure

2: reexamining information to determine value

3: reexamination of existing strucutre

4: adjustment of weights and concept relatedness

Knowledge as lexical relations

lexical terms as ideas

lexical maps as knowledge structures

Participation Metaphor

Acquisition Metaphor

Behavriorism

Theory of Cognitive Development

Constructivism

Design Based Research

Participatory Design

The left half of the map covers the many practices common in cognitive, consructivist, and socio-cultural learning theory.


Separating them was simply impossible as many of the approaches are shared and interconnected to a degree that made organization impossible.


Metatheories are covered seprately and, when relevant, specific approaches to a practice are included

Theory

Constructivism

Cognitivism

Sociocultural Theory

definintionxxxxxxxxxxxxxxxxxxxxxxxxxxx

social construcivism

situated cognition

3 paradigms of situated learning

Situated Social practice

Lave 1991. Pg 67: Learning, thinking , and knowing are relations among people engaged in activity in, with, and arising from the socially structured world

Interpretive

all knowledge and learning is situated in the context of each unique individual's life

langauge, emotion, interest, society give lens to knowledge

Cognition Plus

learning and recall based on similarity between two situations

"situation" is literal.

learning situations are primarily physical

Learning by doing

Modern Apprenticeship

Dated theory

Traditional apprenticeships

situated cognition theorizes that learning and doing are inseparable. It does not necessarily refer to a specific environment or situation. rather, it means that learning is situated in doing.

Situations as coproducers of knowledge

Environment of Learning

Cognitive Apprenticeship

Communities of practice

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Legitimate Peripheral Learning- an
alternative to "learning by doing" understanding


Successful community of practice

improvisation conducted in same space as near peers and examplars

newcomers get initial view of whole learner lifecycle

newcomers furnished with goals

onteachers

Becker: lack of official guidance makes learning difficult

Lave 1991, pg 71: "there are many sources other than teaching through which newcomers grow into oldtimers' knowledge and skill"

Work as analysis

learners judge progress through production

External analysis of progress not present

Lave, 1991

Learrning as a bridge

Peripheral Learning Life cycle


  1. newcomer enters the sphere
  2. newcomer wishes to get the skill
  3. newcomer observes oldimers
  4. newcomer looks for improvised opportunities
  5. newcomer becomes more central to participation
  6. newcomer develops changing understanding of practice through ongoing improvisation in periphery to oldtimers
  7. newcomer becomes oldtimer
  8. oldtimer subverted as knowledge changes

centripetal Participation: newcomers become closer and closer to central practice

Cognitive process becomes secondary

Social practice becomes primary function, learning becomes an aspect of the practice

Learners begin as learners, focused on gaining knowledge

Collaborative learning

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enculturation in class

allowing students to build on solution

embedding tasks in familiar activity

False Environment

Inert knowledge: when introduced to information outside of the appropriate situation and culture, students form inert knowledge. This is a knowledge that is trivial and cannot be called up on during problem solving

Authentic Environment

Improves recall and skill based on association with situation

Indexical Knowledge

Can embed practice in learning structure

Concept

Activity

False Activity

Any activity not situated within the culture

Authentic Activity

Activity using the cultural framework and situation appropriate to the activity

Culture

Cultures in Learning

Enculturation

Culture of the student

Culture of practitioner

Anchored Instruction

Situated Cognition Based Pedagogy

Levels of Authenticity

Context

Micro-Apprenticeship

Clarity

Saring final product =authentic production

task / goal relationship must be clear

Clear purpose

sustained problem-solving

potential specialization

Micro community of practice

Task: must be relevant and realistic

Knowledge used to achieve goal

Goal connected to real world

Goals

Goal: Prevent inert knowledge

Goal: Create sustained exploration by students and teachers

Cognitive development

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Value based cognition

Value recognition development

value based behavior change

first notable in adolescents

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Theory and practice

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Participant Roles

Major Authors

Applications and Affordances

Connections

Ehn

Druin

DiSalvo

Designers of Products

Designers of Goals

Designers of Functions

Interest-Driven Learning

Design Things

Funds of Knowledge

"Things" as objects and social

design before use

democratization of design

empowering users

Considering Stakeholders

Teachers

Students

Administartors

parents

Playfulness in Design

Methodologies

Co design sessions

divergent-convergent discussion

Design Games

Storyboarding

Intervention Design

Educational Design For Educators

Citizen Science

Educational Evaluation

Process

1 tinkering

2 experimenting

3 creating

4reformulating

5 refining

Kim

Affect, Behavior, Cognition Model