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Kahoot! as an Educational Tools in Digital Gamification Approach (Body (1…
Kahoot! as an Educational Tools in Digital Gamification Approach
Reason
What is digital gamification ?
Gamification is an approach
The aim of gamification is to maximize the happiness of students during learning steps by continuing the game
Application that we use in here is Kahoot!
Introduction
Why we use gamification approach ?
Body
1 Starting from liberty: According to Walker, He uses this game to discussed in ethic class
No tutors No problem:Base on my experience by using Kahoot! in my classroom
Instant feedback for helping others: Kahoot! offers us for having instant feedback for students and teachers
No cheating: Kahoot! makes the questions randomize by the machine
Not afraid with test: My opinion about having test with Kahoot!
6.Easy for busy teachers: Teachers can easily search the appropriate test for students
Discussion makes better after playing game: After receiving the feedback , we can discuss the answer together and makes it better
Negative Effect
Limited Area: Kahoot! has limited types of question
2.Good for review Bad for lesson: In this case, Kahoot! brings enthusiasm without understanding the material
3.Need internet connection and own devices: Students and teachers need internet connection and proper devices to use the game
4.Gambling system for low achieving students:Gambling answer without reading and understand it
5.No one can know students! progress on Kahoot!: effect of gambling and speed
Conclusion