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Chapter 2: Learning (Cognitive Learning
Some forms of learning must be…
Chapter 2: Learning
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Forms of
Learning
1) Habituation
- Ability to learn how to not respond to repeated presentation of stimulus
- Help focus on impt stimuli while ignoring stimuli that need no attention
i.e. Feel of chair sitting on or Sound of aircon in background
2) Mere Exposure Effect
- General preference for familiar stimuli than novel stimuli
- Occurs regardless of whether stimulus associated with something pleasure or even out of our awareness
- Help explain attraction to people we see often & songs we heard a few times
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3) Operant Conditioning
Consequences of behavior (i.e. Rewards & Punishments) influence probability of behavior re-occurrence
- Rewards- Money, praise, food = encourage behavior
- Punishment- Pain, loss of privileges, low grades = discourage behavior
Theory accounts for wider spectrum of behavior & explains new and voluntary behaviors too
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Skinner's operant conditioning
- Behavior is influenced by external events in our lives
Behavior modification based on Reinforcement, Punishment, Extinction
Concepts:
1) Shaping: Train behaviors with low prob of occurring spontaneously
2) Reinforcement: Strengthens prob of responses
Reinforcement
- Reinforcer: Condition (presentation or removal of stimulus) that occurs aft response = Strengthen response
Adding +ve stimulus aft response & increases prob of responses occur again
- Primary reinforcer: Fulfill basic biological needs/ desires
i.e. Food and sex
- Secondary (conditioned) reinforcers: Stimuli that acquire reinforcing power by learned association with primary reinforcers
i.e. Money and tokens
Removing unpleasant/ aversive stimulus, aft response & increases prob of responses occur again
i.e. Use umbrella to avoid getting wet (remove unpleasant stimulus)
Contingencies
- Timing and frequency of reinforcement affect behavior
1) Continuous Reinforcement:
Schedule in which all correct responses reinforced
- Useful for shaping
i.e. Early in learning processes
2) Intermittent (Partial) Reinforcement:
Schedule in which some, but not all, correct responses reinforced
- Useful for extinction
i.e. gambler gave up on slot machine that never pays off
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Token Economies
- Type of reinforcement that offers tokens for desired behavior
- When enough tokens earned = exchange for rewards
- Token: Anything easy to keep track/ implement
i.e. Stickers, Points
Premack Principle
- More-preferred activity can be used to reinforce less-preferred activity
i.e. Young children learn to sit still (less-preferred) if behavior is reinforced with opportunity to run around & make noise later (more preferred)
Punishments
- Aversive consequences aft response = Diminish strength of response
Application/ Presentation of -ve stimulus aft response & Decreases prob of response occur again
i.e. Touch hot plate (application) results in painful wound
or spanking/ speeding tickets
Removing of attractive stimulus aft response & Decrease prob of response occur again
i.e. Removing of ipad when child misbehave
Effective use of punishment & Reinforcement
- Punishment if use properly = effective in discouraging undesirable behavior
- Punishment can result in immediate change in behavior, but temporary effect
- Reinforcement can both encourage +ve behavior
- Rewarding indiscriminately may not reinforce desirable behavior
- Use of reinforcement & extinction together
- Intermittent schedule may strengthen unwanted behavior
Cognitive Learning
- Some forms of learning must be explained as changes in mental processes rather than behavior alone
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Cognitive Map
- Tolman's work: Mental representation of maze/ physical space
- Mental image used to navigate through familiar environment
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