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particles over a surface (p Pass (pwind (object (wind null), strength : 0,…
particles over a surface
object
xpresso tag
p matter waves
birth type: shot
shot: 300
speed : 0
object; our object
on port
Life : frame limit
p Pass
pwind
object
wind null
strength : 0
turbulence : 150
freq: 5
struc size : 50
pGet Data
+position
dynamic proximity
mode : shape
object: shper
slicing using fields
radial field
blending mode : clip
offset
time field
to control the offset animation
use the timeline length full
use torus field (anything)
iterations : for cloning this effect
floating paper
wind object
mode
force
adjust
floor
collider body tag
paper
soft body tag
force tab
drag
10
lift
100
two sided
for thin objects
pset data
+position
particle
transfer weight maps
voronoi fracture
mograph selection tag
use fields
decay field
effect strength 100%
drag and drop
dynamics
other object's vertex map
drag and drop
noise to affect another object
volume builder
change random field more
creation space
object
reduce voxe size
random field
drop in to
time node
frame
compare node
<=
sphere
collider body
particles follow spline
force field
add spline to this
remapping rab
min value:100
velocity type : change ddirection
place emitter on spline
add the spline one more time to field force
min value 100
layer tab
distance mode:radius
decrease opacity
filter multiple volumes builder
volume > smooth filter
insert to any no. of volume builder
plastic deformation
soft body tag
eelastic limit
1cm
stiffness
1000
select nth polygon
polygon selection
use fields
formula field
mod(id;3) = 0
deactivate freeze field