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VIII. Are video games art? (VIII. What is art? (VII. What isn't art?…
VIII. Are video games art?
VIII. What is art?
VII. Is art inherently political?
VII. What isn't art?
VI. What can't be made artistic?
VII. Is everything art?
V. If everything is art, is our typical idea of art "good art" and of unconventional art "bad art?"
VII. Is there such a thing as bad art?
VII. Is it emotional?
VI. Is it autobiographical?
VII. Is it subjective?
VI. Is it in the eye of the beholder?
VII. What are video games?
VII. What is a game?
VI. How is a game different than a puzzle?
VI. What makes them "video?"
V. Must they be electronic, or could a mechanical game be a video game?
V. Can there be video games without a screen?
VII. What about video games makes them different than other artistic media?
VI. Is it their interactive nature?
VII. What part does assuming the role of the player's virtual character have in the game?
VI. Are there moral implications to what a player's character does in a game?
V. What does it say about people that play games that have characters that are unnecessarily violent, or may be sexist, racist, etc.?
V. Can violent video games be artistic?
VII. Can there be beauty in violence?
VI. What is the difference between watching a cutscene/cinematic of a character doing something versus using the controls to actively choose to do something?
V. What about games that force you to do things or make choices that you don't agree with?
V. What power do we have in our ability to walk away from media?
VI. What power or responsibility do we have in being able to analyze and critique "problematic" media?
VI. Are there moral implications to what we want them to do?
V. Do the same implications apply to non-interactive media like a film or novel, or are video games different because we have a generally more active role in the creation of the story?
VI. How can video games introduce players to different mindsets, lifestyles, and problems that others have?
VI. Can video games help players virtually 'walk a mile in another person's shoes?'
VI. Is it their often evolving and updating nature?
V. Can one version or update of a game be more or less artistic than another version/update of the same game?
V. Is there a similar division in video games between genre works and literary works as there is in books, movies, etc.?
V. Can a genre video game still be artistic?
VIII. Can all types of game media be art?
VII. Can sports be artistic?
VII. What about a sport makes it artistic?
VI. Can card and board games be artistic?
VII. How can they be artistic?
VI. Is it their visual design?
VI. Their gameplay design?
VI. If they include making a character or creating stories, could that be artistic?
VI. Can a jigsaw puzzle be artistic?
V. What about it?
IV. The image it is made of?
IV. The way the pieces fit together?
IV. The diversity of shapes present in the pieces?
V. What can make a video game artistic?
VI. What about a game's story can make it artistic?
V. Its themes?
V. Its depth and lore (world-building)?
V. Its ability to profoundly relate to its audience?
VI. Its visual appearance?
V. Is this its aesthetics?
V. Is this the game's graphics?
V. Does a game need good graphics to be visually appealing?
V. Its music and sound design?
V. Its voice over/voice acting?
V. Can gameplay be artistic?
VI. How so?
VI. How do other players besides the self impact the idea of video games as art?
VI. What role do other players play in the art of a multiplayer video game?
VI. What does the prevalence of conflict between video game players in-game say about society?
VII. What is the purpose of video games?
VI. To experience?
VI. To entertain?
VI. To provoke emotion?
VI. To question?