Pirates of Bligh Conflict (Combat (Actions (Manuevers (Use Item. Interact,…
Pirates of Bligh Conflict
: against a difficulty number
: Against no difficulty
: Outside Area
: Adjacent Area
: Within Area
Reduce target's vitality
: Give another player 1 support die
: For every action the target has a reaction. This is their choice of action in response to yours. If your action succeeds, theirs fails and vice versa.
Interact, Pickup, consume
Move to another area
. Next action vs target is an open check, but if you fail that applies to you instead.
Get atop giant creatures, while climbing on them your actions ignore their guard.
. Remove a held item, critical success means you catch it
: +1 divalight for every sword rolled (remove swords when def)
You take 2 actions a turn
The creature who initiated combat takes the first turn, they then choose who goes next.
Once a creature has gone flip their combat card facedown.
Players can spend fate to interrupt the monster's turn, and the monster's can spend blight points to interrupt the player's turn.
Creature's can interrupt for free if they where attacked last turn.
The goal is to reduce your opponent's health to 0 before they reduce yours
Areas have 1 more properties
Area properties grant +1s/-1s when applicable
Some properties have unique effects
Levels of Success
Push your Luck
Succeed & gain an affliction
Fail & gain an affliction
Fail in combat.
Your target's reaction/attack succeeds & your equipment is notched.
: Introduce a new obstacle to overcome
Fail in combat.
Your target's reaction/attack succeeds
(Roll 3 will) succeed and gain 1 divalight
Checks with fate
Succeed with no affliction
Normal failure of a check