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Pirates of Bligh Conflict (Combat (Actions (Manuevers (Use Item. Interact,…
Pirates of Bligh Conflict
Check
Difficulty: 1-6
Type
Normal
: against a difficulty number
Open
: Against no difficulty
Combat
Actions
Attack
Ranged
: Outside Area
Thrown
: Adjacent Area
Melee
: Within Area
Reduce target's vitality
Support
: Give another player 1 support die
Reaction
: For every action the target has a reaction. This is their choice of action in response to yours. If your action succeeds, theirs fails and vice versa.
Manuevers
Use Item.
Interact, Pickup, consume
Move.
Move to another area
Feint
. Next action vs target is an open check, but if you fail that applies to you instead.
Climb.
Get atop giant creatures, while climbing on them your actions ignore their guard.
Disarm
. Remove a held item, critical success means you catch it
Defend/rest
: +1 divalight for every sword rolled (remove swords when def)
Round
You take 2 actions a turn
The creature who initiated combat takes the first turn, they then choose who goes next.
Once a creature has gone flip their combat card facedown.
Players can spend fate to interrupt the monster's turn, and the monster's can spend blight points to interrupt the player's turn.
Creature's can interrupt for free if they where attacked last turn.
The goal is to reduce your opponent's health to 0 before they reduce yours
Area
Areas have 1 more properties
Area properties grant +1s/-1s when applicable
Some properties have unique effects
Levels of Success
Push your Luck
Success.
Succeed & gain an affliction
Critical Failure.
Fail & gain an affliction
Fail in combat.
Your target's reaction/attack succeeds & your equipment is notched.
Checks
Fail.
Twist
: Introduce a new obstacle to overcome
Fail in combat.
Your target's reaction/attack succeeds
Success.
Critical Success.
(Roll 3 will) succeed and gain 1 divalight
Checks with fate
Success.
Succeed with no affliction
Fail.
Normal failure of a check