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Everything About Stress (Situations (Uncertain result from your decision,…
Everything About Stress
Situations
Uncertain result from your decision
Someone is waiting for your order
May not achieve your goal
Things are going out of control
Noise
Change of a plan
Phone Call
Time Pressure
Choice between you and a friend
Other people's death
In a horror situation
From
Colleagues
Teacher
Friends
Boss
Reference Games
Paper, please
Iris Fall
Dark Soul
1949: The battle of Midway
Getting Over It
Ideas
Matryoshka doll - reverse
Environment changes
Experssion of Abstract Emotions
Color
Release Stress
Listen to music
Destroy things
Laugh
Do something you like
Exercise
Spend time with family and friends
Create A Stressful Moment
Definition & Difference :
vs Confused
Confused: In medicine, confusion is the quality or state of being bewildered or unclear.(WIKI)
Happen: When the goal is not clear
vs Nervous
Nervousness is a sensible reaction to a potentially scary situation.(promisesbehavioralhealth.com)
vs Anxious
Full of anxiety or disquietude; greatly concerned or solicitous, especially respecting something future or unknown.(WIKI)
Anxiety
Anxiety is an emotion characterized by an unpleasant state of inner turmoil, often accompanied by nervous behaviour such as pacing back and forth, somatic complaints, and rumination. (WIKI)
:pencil2:
Question: why do people feel anxious?
Hypothesis: They might face an urgent problem, but don't have a clear way to solve it.
Stressful
Stressful(Stress (biology)): Stress, either physiological or biological, is an organism's response to a stressor such as an environmental condition(WIKI)
:pencil2:
Question: how could we create a specific and simple stressor?
Hypothesis: Make a situation that makes the player really want to achieve a goal. But there is time limitation and she/he might not able to achieve it.
Stressor
Psychologically speaking, a stressor can be events or environments that an individual would consider demanding, challenging, and or threaten the individual's safety.(WIKI)
Make Player Really Want to Achieve a Goal
Mechanic Based: Rapid/precise response
Worry of Losing
:pencil2:
Question: why do people feel stressed after playing these game for a while?
Hypothesis: a clear goal, time-limited, very difficult and strong punishment makes players very nervous at the beginning. After gradually overcoming a couple of levels/enemies, they want to keep what they had right now. So that they have a strong worry of losing.
References
Game: Space Team
Game: Keep Talking and Nobody Explodes
Game: Dark Soul
Game: Get Over it
Story Based: Make a difficult choice
Strong Relationship between the player
and some characters in game
Loneliness
Settings
Space cabin
In a lost submarine
Trapped underground in mine
Reference
Film: Gravity
Game: Paper, please
Game: FIreBon
Developing Limitation
Limited ppl & time
One scene
Narrator instead of visual Character