Everything About Stress (Situations (Change of a plan, Uncertain result…
Everything About Stress
Uncertain result from your decision
Someone is waiting for your order
May not achieve your goal
Things are going out of control
Change of a plan
Choice between you and a friend
Other people's death
In a horror situation
1949: The battle of Midway
Getting Over It
Matryoshka doll - reverse
Experssion of Abstract Emotions
Listen to music
Do something you like
Spend time with family and friends
Create A Stressful Moment
Definition & Difference :
Confused: In medicine, confusion is the quality or state of being bewildered or unclear.(WIKI)
Happen: When the goal is not clear
Nervousness is a sensible reaction to a potentially scary situation.(promisesbehavioralhealth.com)
Full of anxiety or disquietude; greatly concerned or solicitous, especially respecting something future or unknown.(WIKI)
Anxiety is an emotion characterized by an unpleasant state of inner turmoil, often accompanied by nervous behaviour such as pacing back and forth, somatic complaints, and rumination. (WIKI)
Question: why do people feel anxious?
Hypothesis: They might face an urgent problem, but don't have a clear way to solve it.
Stressful(Stress (biology)): Stress, either physiological or biological, is an organism's response to a stressor such as an environmental condition(WIKI)
Question: how could we create a specific and simple stressor?
Hypothesis: Make a situation that makes the player really want to achieve a goal. But there is time limitation and she/he might not able to achieve it.
Psychologically speaking, a stressor can be events or environments that an individual would consider demanding, challenging, and or threaten the individual's safety.(WIKI)
Make Player Really Want to Achieve a Goal
Mechanic Based: Rapid/precise response
Worry of Losing
Question: why do people feel stressed after playing these game for a while?
Hypothesis: a clear goal, time-limited, very difficult and strong punishment makes players very nervous at the beginning. After gradually overcoming a couple of levels/enemies, they want to keep what they had right now. So that they have a strong worry of losing.
Game: Space Team
Game: Keep Talking and Nobody Explodes
Game: Dark Soul
Game: Get Over it
Story Based: Make a difficult choice
Strong Relationship between the player
and some characters in game
In a lost submarine
Trapped underground in mine
Game: Paper, please
Limited ppl & time
Narrator instead of visual Character