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Rendering Pipeline (shader structure (CGPROGRAM (meat of shader, specify…
Rendering Pipeline
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• Optional Stage, added with Direct3D 10
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• Can perform a number of algorithms, e.g. dynamically calculating
normals, particle systems, shadow volume generation
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• Useful e.g. for particle systems update (waves, ripples)
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culling
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thus, ordering of vertices is important
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framerate
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seek for lower fps with stability, not high fps but unstable
in direct3D pipeline
This allows the programmer to perform a number of different
operations on the input data, and provides greater efficiency
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