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Collision Detection (Bounding volumes (Axis Aligned BB (advantages…
Collision Detection
Bounding volumes
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common: Bounding boxes, spheres
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Definition
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simple in 2d, harder in 3d due to extra coord. + polygons
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Approaches
Continuous - priori
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Computationally complex, can effect performance (framerate
drops)
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Discrete - posteriori
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Tunnelling will occur when a very fast object passes through
another object, and the engine does not detect the collision
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